Wilderness Exploration
Getting Lost
Getting Lost means that the characters travel in a random direction for the first hex, instead of the intended one.
Its not possible to get lost when the characters start in a settlement.
Wandering monsters
The presence of wandering monsters is determined at the start of the day. Encounters happen in the starting hex.
Encountering a lair always triggers a wandering monster check.
Distances
Hexes are 3 miles across. Movement is as described in OSE Classic.
Broken lands, desert and forest and hills count 4 miles towards the parties movement. Jungle, mountains and swamps count 6 miles towards the parties movement.
Features
50% of hexes contain a feature.