Wilderness Exploration

Getting Lost

Getting Lost means that the characters travel in a random direction for the first hex, instead of the intended one.

Its not possible to get lost when the characters start in a settlement.

Wandering monsters

The presence of wandering monsters is determined at the start of the day. Encounters happen in the starting hex.

Encountering a lair always triggers a wandering monster check.

Distances

Hexes are 3 miles across. Movement is as described in OSE Classic.

Broken lands, desert and forest and hills count 4 miles towards the parties movement. Jungle, mountains and swamps count 6 miles towards the parties movement.

Features

50% of hexes contain a feature.